I am proud to share my latest work in 3D, a semi-realistic Japanese macaque bust!
This project was an opportunity to experiment with the creation of hair using XGen Interactive Groom on Maya, a first for me! The sculpting process was done on ZBrush, and the final rendering, in light and textures, was worked with Arnold.
It was a real challenge, but I am very satisfied with the result.
Modeling: ZBrush
Hair: Maya XGen
Rendering: Arnold
Your feedback and advice are welcome!