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Japanese macaque

I am proud to share my latest work in 3D, a semi-realistic Japanese macaque bust!

This project was an opportunity to experiment with the creation of hair using XGen Interactive Groom on Maya, a first for me! The sculpting process was done on ZBrush, and the final rendering, in light and textures, was worked with Arnold.

It was a real challenge, but I am very satisfied with the result.

Modeling: ZBrush
Hair: Maya XGen
Rendering: Arnold

Your feedback and advice are welcome!

Final render

Final render

Close up

Close up

Global

Global

Some of my references

Some of my references